You do not need English to step into a tabletop role-playing game. A whole session, from the Game Master's narration to the NPC in the corner of the inn, from the dice you roll to the living world itself, can run in your own language. This guide covers why that matters, which languages are fully supported, and how to start with an AI narrator.
Why your own language matters
Role-play lives on improvisation: you speak in a character's voice, you fear, you joke, you bluff. All of that is faster and more honest in your mother tongue. At an English table, part of your energy goes to translating and hunting for the right word, and the moment slips away.
Then there is access. The tabletop hobby stayed tied to English sources and English tables for years. When the story is told in your own language, the game opens to everyone without fluent English, and nuance, humour and tension arrive directly, untranslated.
Which languages are supported
Thavernia is played fully in six languages. This is not a menu translation: the Game Master narrates in that language, NPCs speak in it, and quests, the living world and the rules edge are written in it.
- English: native English narration.
- Türkçe: anlatı ve NPC'ler doğrudan Türkçe.
- Deutsch: Erzählung und Figuren direkt auf Deutsch.
- Italiano: narrazione e personaggi in italiano.
- Français: narration et personnages en français.
- Español: narración y personajes en español.
How to start
With an AI-narrated game (like Thavernia) the order is: pick your language, create a character (name, class, appearance in your language), and the first scene opens in it. If you would rather use a plain chatbot, the prompt below forces it to run entirely in the language you choose.
You are the narrator of a tabletop role-playing game (D&D-style, 5e logic). Write EVERYTHING ONLY in [YOUR LANGUAGE: French / German / Italian / Spanish / Turkish]: narration, NPC dialogue, options and the description after a roll. I will write my action in my own language; you narrate the scene, call for a roll when needed, and describe the result in that language. Never use a word of English. Keep it short: 1-2 paragraphs per turn, ending with 'What do you do?'The AI narrator and your language
A good AI narrator carries the tone, idiom and NPC voices of the language you chose, remembers what you said and keeps the world in that language. So the steam of an inn and the cold of a threat both arrive in your own tongue.
Tips for the best experience
- Set the language before you begin; you can change it later too.
- Write your actions in your own language; the narrator picks up your tone.
- Give NPCs and places names that fit your language and region.
- If a term drifts into English, restate it in your language and the narrator corrects.
- Use the world's own place names; persistence and atmosphere both get stronger.
Frequently asked questions
Can I really play a full session in my own language?
Yes. The narration, NPC dialogue, quests, the description around every dice result and the world itself all run in your language from start to finish. It is not a menu translation but the story written directly in your language, which is why the voice reads like a storyteller rather than a manual.
Can I play a D&D-style game in French, German or another language?
Yes. The rules of D&D and similar tabletop RPGs (abilities, classes, d20 logic) are language-independent, and the AI narrator tells that framework in your language. This is a reference to a familiar example, not an official tie or endorsement.
Are the narrator, the NPCs and the dice in the same language?
Yes, all of them. The narrator's sentence, the line from the figure at the inn door, the description after a roll: all in the language you chose. The numbers (dice, hit points) are universal; every sentence around them is in your language.
Do I need to know English?
No. Because the whole game runs in your own language, not a word of English is required. That opens a hobby that stayed locked behind English for decades.
Which languages are supported?
Six languages are fully supported today: Türkçe, English, Deutsch, Italiano, Français, Español. In each, the narration is generated directly in that language and the interface matches. You can switch language whenever you like.
