Patch Notes
What's New
Every release since the gates opened: the changes you actually feel at the table.
- v2.9
The Free Trial Goes From 3 Turns to 20
NewSeptember 20, 2026- A free account's Game Master allowance goes from 3 turns to 20: three turns was not enough to finish a single scene, twenty is enough to play an adventure through
- Anyone who had already spent their three turns is unblocked automatically; nothing to restart, you carry on where you stopped
- The no-account trial stays at three turns; the real allowance begins when you make an account
- v2.8
The World Opens
September 7, 2026- The world is open: Velthara's fifteen cities, twenty-four roads and five regions are now a map you can walk; touch the parchment on the desk and wander its cities, districts and buildings
- Real people live in those cities: knock on a door, talk to the innkeeper, ask a shopkeeper; the ones you speak to remember you, and what gets said finds its way into the city's gossip
- Travel from city to city: pick your route, sleep or eat at the stops along the way, and see every cost before you set out; the road runs in real time and your portrait walks it on the map
- Things happen on the road: bandits, a storm, a passing caravan; when something blocks your way you either pay it off or settle it in a one-session adventure
- A halt on the road: make camp wherever you like and your journey clock stops, then carry on or turn back to the last town you passed
- The caravan fire: call the friends who are in your city onto the road, set out together and talk in the caravan chat the whole way; your companions speak up around that fire too
- Businesses belong to their city now: open the same trade in several cities, and every shop keeps its own till, its own orders, its own upgrades and its own shelf price
- Every city works in its own way: Kelmirin's fisher cures willow-smoked lake carp, Serazad's dries cistern eel; Drathar's smith hammers chain-gate armour, Morvael's an icebreaker axe
- The inn board is split city by city: every inn posts its own notice for the night, so you never see the same job in two cities
- You choose your hero's starting city while you create them; under each one sits a short line telling you what kind of place it is
- v2.7
Two Ways to War
September 5, 2026- Narrative Mode is here: pick your combat style when creating an adventure; in Narrative there is no map, fights flow purely through the story, you write your own actions and battle scenes are painted again
- The host can switch the style from the room too: tap the map icon up top; the choice is only made outside a fight
- Creativity now pays: bold moves that use the scene and its surroundings earn advantage from the referee; the same trick never pays twice, foes adapt
- The custom action moved up front: the free-text box now sits at the top of the action panel; tap a named obstacle on the map and your sentence starts with it
- The story reshapes the battlefield: burning oil turns ground rough, cleared rubble opens a path; what the tale describes lands on the map
- In a narrative fight your companion asks in words: they propose their move as a sentence, and on your approval that sentence becomes their action
- v2.6
Companions at War
September 4, 2026- Your companion now plays their own turn: they plan a move, mark their cell on the map and ask your approval in chat; answer in plain words, they act on a yes and stand down on a no
- Enemies actually fight back now: every foe that gets you in reach strikes; your defense die fits your class, a barbarian braces, a rogue dodges
- Abilities now have cooldowns: strong spells and area bursts cannot be pressed every round; the panel shows each ability's cooldown and rounds left
- Wards and blessings are mechanical now: a blessing grants real advantage on your dice, a guard real protection; the roll decides, the effect is guaranteed
- Action preview: hover an ability in the panel and its footprint lights up on the map; fire tones for damage, green for support
- Bosses look the part on the map: a large phased health bar and a turning ring; the board locks while the tale is being woven
- v2.5
The Tactical Battle Map
September 4, 2026- Battles now play out on a tactical map: every fight gets a top-down floor painted for your exact scene, with party and foes lined up on the grid
- Real objects in the painting are the obstacles: altars, toppled tables, rubble hold their place on the map; hover shows their name, rough ground costs 2 steps
- You have a movement budget per round; enemy reach and threat zones show on the map, so who can reach whom is a tactical call now
- Class action kits: action points per round, abilities picked by cost and range, signature actions on legendary weapons, and a damage range shown on every attack
- Enemies have faces now: a small portrait is painted for each foe and shown on its map token
- Double-tap the map to ping a spot for your party; on phones, tapping your own token no longer opens the panel, so you are free to walk
- v2.4
The Companions' Hall
August 30, 2026- Companions now live between adventures: send them on expeditions from the town hall; they return on their own clocks, with rewards, sometimes with wounds
- Pick your main character and talk to them face to face: they know you as their leader, not their boss; they will tease and disagree too
- They have moods, and everything that happens to them moves it: expeditions, wounds, your own words; mood shows in how they fare on the road
- Trust is earned in conversation: anyone will run a short scout, but dangerous errands and long expeditions open only to companions who trust you
- Their memory is real: they talk about their own expeditions, adventures you shared, and the town's gossip; nothing is invented
- v2.3
The Curtain Falls
August 25, 2026- One-shots end in one sitting: open mid-action, one thread, a Game Master finale, and a closing card that seals the table
- The board's prize is born with its adventure: invented per contract, named in your language, never repeated, and paid exactly as posted
- Permanent death is permanent again: the gap that hid the short format had switched it off, and fallen heroes were never retired
- Finished stories show it: a completed adventure carries a badge on its card, and its room stays readable once the writing stops
- v2.2
The Town Opens
August 24, 2026- The Town is open: the new home of life between adventures, waiting in the sidebar
- The tavern board: 6 rumors a week with CERTAIN rewards (gold or predefined items), cover art, and one-click Set Out
- The Training Yard: every 8 hours of drill banks +1 Focus use (up to 3); a Focus spent mid-combat can fire again
- The Guild: Fishmonger, Baker, Blacksmith and Innkeeper businesses; ownership is permanent and the till fills while you are away
- Workshops: upgrade tracks, business levels (extra benches + a deeper till), timed orders and a real business ledger
- Trade perks: fresh food from the pantry, a surprise piece from the forge every two weeks, and a deadly legendary-prize contract at the inn every day
- v2.1
The Boss Bites Back
August 23, 2026- Bosses truly fight back: each round hands a hero a defense die; fail it and real damage lands, your armour counts on the save
- Phase crossings are events now: past a threshold the boss readies a SIGNATURE attack; everyone defends, failures catch bleed/burn
- Boss difficulty climbs with its phase and never sticks to one flat number all fight
- Helping Hand balanced: one assist per combat (recharges on rest)
- The signature move is now 'Focus', and a misclick can be cancelled by pressing again
- Camp respects where you are: no starlit sky in a cellar; a 'Making camp…' banner appears the moment you press
- The human-GM (co-GM) table got an overhaul: your numbers are law, damage/poison/death truly apply, narration reaches the table instantly, joined players can actually play
- The combat and roleplay intensity you pick at creation now genuinely shapes the story
- v2.0
The Grand Play Update
August 22, 2026- Advantage & Disadvantage: when the referee calls it, two d20s fly; the higher or the lower one counts
- Helping Hand: lend a shoulder to a teammate's pending roll and it becomes an advantage pair
- Status effects: poison, bleed, burn, fear and bless are real conditions now, ticking turn by turn
- Signature moves: every class carries one ace to play per combat
- Camp: a breath between dangers; wounds close, conditions cleanse, signature moves recharge
- Renown: your deeds become regional fame (or infamy), and the world treats you accordingly
- Blood Feud: a foe that slips away remembers; it returns stronger, scarred, and looking for you
- The Bard's Tongue: real deeds from other tables travel the taverns as rumor
- Allies: summoned or rallied forces now truly fight at your side
- v1.11
Spectators and Chains
August 22, 2026- Spectator mode: open your table to watchers; a view-only seat via invite link or the friends shelf
- Chained dice: one die's fate can hinge on another; if the prerequisite falls, the second die never rolls
- Boss deaths are audited against the dice: the narration can no longer outrun the math of the rolls
- v1.10
The Guidebook
August 20, 2026- The Guide: articles on playing with an AI Game Master, in six languages, for new adventurers
- An About page: who Thavernia is, on one page
- A round of repairs: the combat banner, scrollbars and the mobile logo among them
- v1.9
Words and Flame
August 18, 2026- Play by voice: speak your move into the microphone and watch it land in the composer
- Scene transitions: the old scene catches fire at the corner and burns away for the new one
- Defense rolls and real combat escalation: draw steel and the world answers
- A roomier three-line composer
- v1.8
The Living Room
August 16, 2026- The scene breathes: a living backdrop, entity names glinting in gold, damage numbers drifting up
- Combat entrances: a cinematic letterbox and war banners
- Illuminated initials and richer gilt frames
- A journey map with chapter dividers: your adventure becomes a route
- NPC introduction cards and living party cards
- v1.7
Straight Through the Door
August 12, 2026- The no-account trial: no sign-up, no setup; play three turns straight from your browser
- The default language now follows the country you are in
- A redesigned trial screen: one tap and the adventure begins
- v1.6
Carrier Ravens
August 9, 2026- Parchment letters: welcome, level-up, weekly digest and more; designed emails in six languages
- Email preferences: which letters reach you is entirely in your hands
- A real turn that plays itself on the landing page; you don't have to take our word for it
- v1.5
The Rhythm of the Scene
August 7, 2026- Dramatic beats: crits, deaths and turning points get their cinematic due
- The Game Master's narration now streams live to the whole table, letter by letter
- Friendly fire: steel can be drawn within the party, but a party member never counts as a monster
- Boss fights: three phases, an honest damage ledger, and no one-hit endings
- One inventory system: the same item card on every screen
- Seven new relief dice and a carved new character-builder frame
- v1.4
The Die Is Yours
July 30, 2026- Two-phase dice: the Game Master calls for a roll, and YOU throw it; the whole table watches live
- Sculpted 3D dice and a dice collection you pick from your profile
- Critical moments: a natural 20 is a feast, a natural 1 a fumble; both leave their mark on the story
- Attack damage now flows from the result of the die
- Worn gear grants your rolls a real edge (+1 to +3)
- A hero knocked out steps off the stage until healed
- v1.3
A Free Taste
July 26, 2026- Three free Game Master turns for new accounts: see the game before you decide
- Community badges: pending invites and friend requests are counted in the sidebar
- The mobile room: drawers close with a swipe, and the room fits the phone
- v1.2
The Bard's Voice
July 23, 2026- Voice narration: listen to any of the Game Master's tellings with a single tap
- The scene art is now the room's atmospheric backdrop; the story flows through the picture
- v1.1
Gilt and Companions
July 17, 2026- Sign in with Google, and a forgot-password flow
- Invite codes and join requests; bring a friend: their first subscription earns you a month on us
- A gilt interface overhaul and full mobile fit
- Companions: a home of their own for your AI travel-mates, and a one-tap random companion
- The session chronicle: a parchment recap of every session, with a 'Next time…' note
- A new lantern-crest logo
- v1.0
The Gates Open
July 14, 2026- Thavernia enters open beta: endless adventures with an AI Game Master
- The character builder: AI portraits and full-body poses
- Realtime multiplayer: friends, invites, group and voice chat
- Dice, HP, combat, quest and NPC tracking: the server keeps the ledger
- Scene art, ambient music, six themes, six languages
- Market and trades: items belong to your account, with real player-to-player commerce
- A leaderboard, achievements, and permadeath for the brave

